//==============================================================================
// elephant_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
	SetSelector
	{
		civilizationLogic none/set
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX E Set Gaia animal Elephant
			}
		}		    
	}
}

//==============================================================================
define Effect
{
	set hotspot
	{
		version
		{
			Visualparticle SFX E Pharoah Animal Conversion
		}
	}
}

//==============================================================================
define swoosh
{
	set hotspot
	{
		version
		{
			VisualParticle attachments a sword swoosh
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Elephant Indian_idleA
				connect hitpointbar SetGlow hotspot
				
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Animal Elephant Indian_BoredA
				connect hitpointbar SetGlow hotspot
				
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Elephant Indian_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
				//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Elephant Indian_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.44 true
				tag GenericSound 0.40 true
				//-- end auto generated section
				connect chin swoosh hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Elephant Indian_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.44 true
				tag GenericSound 0.40 true
				//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim gore
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Elephant Indian_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.01 false ElephantCharge checkVisible
				tag SpecificSoundSet 0.44 false CavalryChargeHitWooden checkVisible
				//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Elephant Indian_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.01 false ElephantCharge checkVisible
				tag SpecificSoundSet 0.44 false CavalryChargeHitWooden checkVisible
				//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Elephant Indian_walkA
				tag SpecificSoundSet 0.31 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.84 false GiantFootsteps checkVisible
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.00 true
				tag FootstepLeft 0.80 true
				tag FootstepRight 0.10 true
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Elephant Indian_idleA
				connect CHIN Effect hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Elephant Indian_FlailA
				connect CHIN Effect hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}